Integrated X3D Browser
Directly view and test your scenes
The integrated X3D Browser makes it easy to create scenes that look equal in Cobweb. Titania allows you to view and interactively edit scenes and provides powerful tools and live execution of the scenes. Titania is completely specification conform as specified by Web3D Consortium. The Texture Mapping Editor allows you to accurately place textures on polygon objects and with the new Color Editor it is fun to paint even single polygons.
Advanced Cobweb Support
Works seamlesly together with Cobweb
Route Graph Editor
Easily edit your routing logics
The upcoming release of Titania will include a new Route Graph Editor. It lets you manage and arrange different logics within a single scene. Routes can be connected between nodes and it suggests the right fields to connect. Existing logics can be easily imported via drag & drop into a page of the Route Graph Editor. Different logics are arranged in tabs for simple access.
Integrated Script Editor
Directly run your scripts within Titania
Work on different Script or Shaders at the same tíme. Scripts are checked for errors when they are saved. The Script Editor provides syntax highlighting with theme support and a lot of other configuration preferences. Scripts can be directly executed within the editor but there is also a non-live mode available if this is not desired.
Create your own stunning animations
Animation can be created with just a few clicks. Only important key-frames have to be set the rest manages the build in X3D interpolators which can create smooth spline animations or if you want switch to linear, or constant mode. Key-frames can be split to start a new spline animation. There can also be as many animation members as you want to animate different objects in a single animation at the same time in the Animation Editor.
Render video clips of your animations
A new Render Panel will be arrive in the next version of Titania, so it is now possible to export animations as MP4 or AVI, uncompressed or with MP4 or XVID codec. The Render Panel provides support to adjust the anti-aliasing of the rendered scene as well as the ability to choose a different viewpoint other than the default that will be bound that makes it possible to render the scene from different views or render different animation within the same scene.
Have everything under control
The swiss army knife of the editors is the Outline Editor. Fields can be directly edited, quick connect or delete routes between nodes and watch fields changes when in live mode. Nodes can be rearranged within the scene graph per drag & drop while preserving the location of the nodes in the scene. There is now full support to edit prototypes, they can be created, easily create instance of them and you can switch into a prototype for full control.
Basic Polygon Editing Tools
Subsequently edit your 3D objects
There are a lot of tools to directly edit polygons of an IndexedFaceSet. Every X3D geometry object can be converted in a IndexedFaceSet and then edited. Vertices can be joined or split, polygons can be cut, extruded, and deleted. Select single vertices, lines or faces with rectangle selection tool or paint tool. Different geometries can be combined into a single one to optimize your scene.