Highlights of this Release
In this version there is now a new feature called »Multi View« available to view a scene from different viewpoints at the same time for editing. The scene can be viewed from top, left, right, front and perspective view. It can be easily switched between Multi View and Single View by pressing the Spacebar the active view becomes then maximized. The active view is now highlighted by a border in the selection color of your Gtk theme.
Route Graph Editor
Besides the Outline Editor which also has a route editing facility there is now a new Route Graph Editor included within Titania. Existing route graphs can be imported at once. A route can be created by clicking at a input or output connector, then the connectors that are not possible to route to disappear, and a click onto your desired connector creates the route.
Much more better Prototype editing
Prototype editing comes now to a new level. In the Outline Editor nodes within a prototype can now be selected, rearranged by just drag & drop the node within the prototype, or from the scene to the prototype and vice versa. The Script Editor lets you edit scripts within the prototype now without switching into the prototype. The same feature is available in the Animation Editor. If you edit a prototype all instances are now updated automatically and the result can be seen in the browser panel.
In the Prototype Editor there are two new buttons available. One to convert a prototype into an extern proto and to fold an extern proto back into the scene.
Better Support for default Graphics Card Driver »Nouveau«
We spend a lot of time to optimize Titania for Nouveau. This means it is now not necessarily needed to install a different graphics card driver. The default shader creating time has been minimized and there is also MovieTexture support.
The selection of the geometry is reworked and now more intuitive. It is now possible to select one geometry and than another without leaving the geometry editing mode. Additionally it is now possible to change material and texture when in geometry editing mode. Editable geometry is the IndexedFaceSet node, all other geometry nodes are now visually highlighted, their polygons are displayed in dark blue. All primitive geometry nodes can be smashed with the »Hammer Button« into an editable IndexedFaceSet node. Copy & paste of faces does now work seamlessly between different IndexedFaceSet nodes regardless whether the node has negative scale or different ccw values and the »Transform Tool« of points, edges, and faces does now snap to the grid.
Height Map Expander
ElevationGrid nodes and GeoElevationGrid nodes come now with the ability to set an »Height Map« over the grid. Any black and white image can be used as height map. It is possible to modify the height even after the image is set.
Geometry can now be edited via the »Sculp Tool«. Different brushes exists like »Pull«, »Push«, »Roughten«, »Smooth«, and »Undo Brush«. The brush geometry can be adjusted as you need and saved in a palette for later use.
The »File Open Dialog« does now provide new file formats. Now, all X3D file formats are supported, even the brand new JSON format and VRML1, either compressed or uncompressed. Besides this Autodesk's 3DS file format, Alias Wavefront's OBJ format, SVG documents, and PDF documents are supported by now. JSON format is completely supported and it is not only possible to open JSON files but also JSON files can be saved.
Prior to this version Titania has come with some command line tools like x3dtidy. As of this version it only exists »titania« which includes now all other commands. Have a look at the titania man page to get more information about its use.