CADPart
CADPart is an atomic part that defines both coordinate-system location and the faces that constitute a part in a Computer-Aided Design (CAD) model. CADPart contains multiple CADFace nodes that make up a single part.
The CADPart node belongs to the CADGeometry component and its container field is children. It is available since X3D version 3.1 or later.
Fields
SFNode [in, out] metadata NULL [X3DMetadataObject]
Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
SFString [in, out] name ""
Optional name for this particular CAD node.
Warning
Name is not included if this instance is a USE node.
SFVec3f [in, out] translation 0 0 0 (-∞,∞)
Position (x, y, z in meters) of children relative to local coordinate system.
Hint
The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
SFRotation [in, out] rotation 0 0 1 0 [-1,1] or (-∞,∞)
Orientation (axis, angle in radians) of children relative to local coordinate system.
Hint
The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
SFVec3f [in, out] scale 1 1 1 (0,∞)
Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
Hint
The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
SFRotation [in, out] scaleOrientation 0 0 1 0 [-1,1] or (-∞,∞)
Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).
Hint
The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
SFVec3f [in, out] center 0 0 0 (-∞,∞)
Translation offset from origin of local coordinate system, applied prior to rotation or scaling.
Hint
The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
SFVec3f [ ] bboxSize -1 -1 -1 [0,∞) or −1 −1 −1
Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
Hint
Can be useful for collision computations or inverse-kinematics (IK) engines.
SFVec3f [ ] bboxCenter 0 0 0 (-∞,∞)
Bounding box center: optional hint for position offset from origin of local coordinate system.
MFNode [in] addChildren
Input field addChildren.
MFNode [in] removeChildren
Input field removeChildren.
MFNode [in, out] children [ ] [CADFace]
Input/Output field children.