IndexedQuadSet is a geometry node that defines quadrilaterals. IndexedQuadSet can contain Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.
The IndexedQuadSet node belongs to the CADGeometry component and its container field is geometry. It is available since X3D version 3.1 or later.
SFNode [in, out] metadata NULL [X3DMetadataObject]
Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
SFBool [ ] solid TRUE
Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
If in doubt, use solid='false' for maximum visibility.
Default value true can completely hide geometry if viewed from wrong side!
SFBool [ ] ccw TRUE
Ccw = counterclockwise: ordering of vertex coordinates orientation.
Ccw false can reverse solid (backface culling) and normal-vector orientation.
SFBool [ ] colorPerVertex TRUE
Whether Color node color values are applied to each vertex (true) or to each polygon face (false).
SFBool [ ] normalPerVertex TRUE
Whether Normal node vector values are applied to each vertex (true) or to each polygon face (false).
MFInt32 [in, out] index [ ] [0,∞)
Index values provide order in which coordinates are applied. Order starts at index 0, commas are optional between sets. Four unique indices are defined for each quad. Four unique indices are defined for each quad.
-1 sentinel values are not allowed.
MFNode [in, out] attrib [ ] [X3DVertexAttributeNode]
Input/Output field attrib.
SFNode [in, out] fogCoord NULL [FogCoordinate]
Input/Output field fogCoord.
SFNode [in, out] color NULL [X3DColorNode]
Input/Output field color.
SFNode [in, out] texCoord NULL [X3DTextureCoordinateNode]
Input/Output field texCoord.
SFNode [in, out] normal NULL [X3DNormalNode]
Input/Output field normal.
SFNode [in, out] coord NULL [X3DCoordinateNode]
Input/Output field coord.