Fog simulates atmospheric effects by blending distant objects with fog color.
The Fog node belongs to the EnvironmentalEffects component and its container field is children. It is available since X3D version 3.0 or later.
SFNode [in, out] metadata NULL [X3DMetadataObject]
Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
SFBool [in] set_bind
Setting set_bind true makes this node active setting set_bind false makes this node inactive. Thus setting set_bind true/false will pop/push (enable/disable) this node.
SFString [in, out] fogType "LINEAR" ["LINEAR"|"EXPONENTIAL"]
Specifies algorithm for rate of increasing Fog, either LINEAR or EXPONENTIAL.
EXPONENTIAL is more natural but also more computationally expensive.
Do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.
SFColor [in, out] color 1 1 1 [0,1]
Match Background color to make objects fade away.
SFFloat [in, out] visibilityRange [0,∞)
Distance in meters where objects are totally obscured by the fog, using local coordinate system.
VisibilityRange 0 disables Fog.
SFBool [out] isBound
Event true sent when node becomes active, event false sent when unbound by another node.
SFTime [out] bindTime
Event sent when node becomes active/inactive.
- NavigationInfo, Background, TextureBackground, Fog, OrthoViewpoint and Viewpoint are bindable nodes, meaning that no more than one of each node type can be active at a given time.
- Results are undefined if a bindable node (Viewpoint, OrthoViewpoint, NavigationInfo, Fog, Background, TextureBackground) is a contained child of LOD or Switch.