LocalFog simulates atmospheric effects by blending distant objects with fog color. LocalFog effects occur around the local transformation center, rather than bound to the viewer. The nearest LocalFog node within range takes precedence over other LocalFog and Fog nodes.
The LocalFog node belongs to the EnvironmentalEffects component and its container field is children. It is available since X3D version 3.0 or later.
SFNode [in, out] metadata NULL [X3DMetadataObject]
Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
SFBool [in, out] enabled TRUE
Enables/disables node operation.
SFString [in, out] fogType "LINEAR" ["LINEAR"|"EXPONENTIAL"]
Specifies algorithm for rate of increasing Fog, either LINEAR or EXPONENTIAL.
EXPONENTIAL is more natural but also more computationally expensive.
Do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.
SFColor [in, out] color 1 1 1 [0,1]
Match Background color to make objects fade away.
SFFloat [in, out] visibilityRange [0,-∞)
Distance in meters where objects are totally obscured by the fog, using local coordinate system.
VisibilityRange 0 disables Fog.