PointLight is a single light source that illuminates outwards in all directions. Light illuminates all geometry and is normally scoped to illuminate peers and children nodes within the scene graph hierarchy Lights have no visible shape themselves and shine through occluding geometry.
The PointLight node belongs to the Lighting component and its container field is children. It is available since X3D version 3.0 or later.
SFNode [in, out] metadata NULL [X3DMetadataObject]
Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
SFBool [in, out] global TRUE
Global lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
SFBool [in, out] on TRUE
Enables/disables this light source.
SFColor [in, out] color 1 1 1 [0,1]
Color of light, applied to colors of objects.
SFFloat [in, out] intensity 1 [0,1]
Brightness of direct emission from the light.
SFFloat [in, out] ambientIntensity [0,1]
Brightness of ambient (nondirectional background) emission from the light.
SFVec3f [in, out] attenuation 1 0 0 [0,∞)
Constant, linear-distance and squared-distance dropoff factors.
SFVec3f [in, out] location 0 0 0 (-∞,∞)
Position of light relative to local coordinate system.
SFFloat [in, out] radius 100 [0,∞)
Maximum effective distance of light relative to local light position, affected by ancestor scaling.
SFColor [in, out] shadowColor 0 0 0 [0,1]
Color of shadow, applied to colors of objects.
SFFloat [in, out] shadowIntensity 0 [0,1]
Intensity of shadow.
SFFloat [in, out] shadowBias 0.005 [0,1]
The shadowBias value controls the visibility of shadow acne.
SFInt32 [ ] shadowMapSize 1024 [0,∞)
Size of the shadow map in pixels, must be power of two.