Titania X3D Editor

Bring Colours to Your Life.

Titania v4.3.5

Bring Colours to Your Life.

X3D Reference

Collision

Collision

Collision detects camera-to-object contact using current view and NavigationInfo avatarSize. Collision is a Grouping node that handles collision detection for its children. Collision can contain a single proxy child node for substitute collision-detection geometry.

The Collision node belongs to the Navigation component and its container field is children. It is available since X3D version 3.0 or later.

Hierarchy

* Derived from multiple interfaces.

Fields

SFNode [in, out] metadata NULL [X3DMetadataObject]

Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.

SFBool [in, out] enabled TRUE

Enables/disables collision detection for children and all descendants.

Hint

Former name "collide" in VRML97 specification.

SFBool [out] isActive

IsActive true/false events are sent when triggering the sensor. isActive=true when view-object collision occurs, isActive=false when view-object collision no longer occurs.

SFTime [out] collideTime

Time of collision between camera (avatar) and geometry.

SFVec3f [ ] bboxSize -1 -1 -1 [0,∞) or −1 −1 −1

Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.

Hint

Can be useful for collision computations or inverse-kinematics (IK) engines.

SFVec3f [ ] bboxCenter 0 0 0 (-∞,∞)

Bounding box center: optional hint for position offset from origin of local coordinate system.

SFNode [ ] proxy NULL [X3DChildNode]

Field proxy.

MFNode [in] addChildren

Input field addChildren.

MFNode [in] removeChildren

Input field removeChildren.

MFNode [in, out] children [ ] [X3DChildNode]

Grouping nodes contain a list of children nodes.

Hint

Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.

Description

Hints

  • Proxy shapes are not rendered and remain invisible.
  • Apply containerField='proxy' to uniquely identify the proxy child Shape or grouping node.
  • PointSet, IndexedLineSet, LineSet and Text are not collidable geometry do not trigger collisions.
  • Improve performance using proxy for simpler contact-calculation geometry.
  • NavigationInfo types '"WALK" "FLY"' support camera-to-object collision detection.
  • Insert a Shape node before adding geometry or Appearance.

Example

Collision

XML Encoding

Classic Encoding

JSON Encoding

Browser Compatibility

Titania X_ITE
yes yes

External Links

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