Titania X3D Editor

Bring Colours to Your Life.

Titania v4.0.1

Bring Colours to Your Life.

X3D Reference

CollidableOffset

CollidableOffset

CollidableOffset repositions geometry relative to center of owning body. Contains a single CollidableShape or CollidableOffset node (containerField='collidable').

The CollidableOffset node belongs to the RigidBodyPhysics component and its container field is children. It is available since X3D version 3.2 or later.

Hierarchy

* Derived from multiple interfaces.

Fields

SFNode [in, out] metadata NULL [X3DMetadataObject]

Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.

SFBool [in, out] enabled TRUE

Enables/disables node operation.

SFVec3f [in, out] translation 0 0 0 (-∞,∞)

Position (x, y, z in meters) of children relative to local coordinate system.

Hint

The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.

SFRotation [in, out] rotation 0 0 1 0 [0,1]

Orientation (axis, angle in radians) of children relative to local coordinate system.

Hint

The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.

SFVec3f [ ] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1

Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.

Hint

Can be useful for collision computations or inverse-kinematics (IK) engines.

SFVec3f [ ] bboxCenter 0 0 0 (-∞,∞)

Bounding box center: optional hint for position offset from origin of local coordinate system.

SFNode [ ] collidable NULL [X3DNBodyCollidableNode]

Field collidable.

Browser Compatibility

Titania X_ITE
no no

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