Titania X3D Editor
Bring Colours to Your Life.
Titania v4.6.10
Bring Colours to Your Life.
FloatVertexAttribute
FloatVertexAttribute defines a set of per-vertex single-precision floating-point attributes.
The FloatVertexAttribute node belongs to the Shaders component and its container field is attrib. It is available since X3D version 3.0 or later.
Hierarchy
+ X3DNode
+ X3DGeometricPropertyNode
+ X3DVertexAttributeNode
+ FloatVertexAttribute
Fields
SFNode [in, out] metadata NULL [X3DMetadataObject]
Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
SFString [ ] name ""
Required name for this particular VertexAttribute instance.
Warning
Name is not specified if this instance is a USE node.
SFInt32 [ ] numComponents 4 [1..4]
NumComponents pecifies how many consecutive floating-point values should be grouped together per vertex.
Hint
The length of the value field shall be a multiple of numComponents.
MFFloat [in, out] value [ ] [] (-∞,∞)
Value specifies an arbitrary collection of floating-point values that will be passed to the shader as per-vertex information.
Hint
The length of the value field shall be a multiple of numComponents.
Example
XML Encoding
Classic Encoding
JSON Encoding
Browser Compatibility
Titania
X_ITE
yes
yes
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