Titania X3D Editor

Bring Colours to Your Life.

Titania v4.0.1

Bring Colours to Your Life.

X3D Reference

Appearance

Appearance

Appearance specifies the visual properties of geometry by containing the Material, ImageTexture/MovieTexture/PixelTexture, FillProperties, LineProperties, and TextureTransform nodes.

The Appearance node belongs to the Shape component and its container field is appearance. It is available since X3D version 3.0 or later.

Hierarchy

Fields

SFNode [in, out] metadata NULL [X3DMetadataObject]

Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.

SFNode [in, out] fillProperties NULL [FillProperties]

Input/Output field fillProperties.

SFNode [in, out] lineProperties NULL [LineProperties]

Input/Output field lineProperties.

SFNode [in, out] material NULL [X3DMaterialNode]

Input/Output field material.

SFNode [in, out] texture NULL [X3DTextureNode]

Input/Output field texture.

SFNode [in, out] textureTransform NULL [X3DTextureTransformNode]

Input/Output field textureTransform.

MFNode [in, out] shaders [ ] [X3DShaderNode]

Input/Output field shaders.

Description

Hints

  • Insert a Shape node before adding geometry or Appearance. Interchange profile hint: only Material and ImageTexture children are allowed.
  • DEF/USE copies of a single node can provide a similar "look + feel" style for related shapes in a scene.
  • Advanced uses can contain MultiTexture, MultiTextureTransform/TextureTransformMatrix3D/TextureTransform3D, ComposedShader/PackagedShader/ProgramShader, ComposedTexture3D/ImageTexture3D/PixelTexture3D, or ComposedCubeMapTexture/GeneratedCubeMapTexture/ImageCubeMapTexture.

Example

Appearance

Downlod ZIP file

XML Encoding

Classic Encoding

JSON Encoding

Browser Compatibility

Titania X_ITE
yes yes

External Links