Titania X3D Editor

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Titania v4.3.4

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X3D Reference

MovieTexture

MovieTexture

MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node. First define as texture, then USE as Sound source to see it/hear it/save memory. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) values in range [0.0, 1.0] for opposite corners of the image.

The MovieTexture node belongs to the Texturing component and its container field is texture. It is available since X3D version 3.0 or later.

Hierarchy

* Derived from multiple interfaces.

Fields

SFNode [in, out] metadata NULL [X3DMetadataObject]

Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.

SFBool [in, out] enabled TRUE

Input/Output field enabled.

SFString [in, out] description ""

Author-provided text tooltip that tells users the expected action of this node.

Hint

Many XML tools substitute XML character references automatically if needed (such as & for & ampersand, or " for " quotation mark).

MFString [in, out] url [ ] [URI]

Location and filename of movie file or stream. Multiple locations are more reliable, and including a Web address lets e-mail attachments work.

Hints

MFString arrays can have multiple values, so separate each individual string by quote marks "http://www.web3d.org" "http://www.web3d.org/about" "etc." XML encoding for quotation mark " is " (which is called a character entity). Can replace embedded blank(s) in url queries with %20 for each blank character.

Warning

Strictly match directory and filename capitalization for http links! This is important for portability. Some operating systems are forgiving of capitalization mismatches, but http/https and other operating systems are not.

See Also

X3D Scene Authoring Hints, urls

SFFloat [in, out] speed 1 (-∞,∞)

Factor for how fast the movie (or soundtrack) is played.

Hints

A MovieTexture node shall display frame 0 if speed = 0. A negative speed value sets the movie to play in reverse.

SFFloat [in, out] pitch 1 (0,∞)

Input/Output field pitch.

SFBool [in, out] loop FALSE

Repeat indefinitely when loop=true, repeat only once when loop=false.

SFTime [in, out] startTime (-∞,∞)

Absolute time: number of seconds since January 1, 1970, 00:00:00 GMT.

Hint

Usually receives a ROUTEd time value.

SFTime [in, out] resumeTime (-∞,∞)

When resumeTime becomes <= time now, isPaused becomes false and MovieTexture becomes active. Absolute time: number of seconds since January 1, 1970, 00:00:00 GMT.

Hint

Usually receives a ROUTEd time value.

Warning

Not supported in VRML97.

SFTime [in, out] pauseTime (-∞,∞)

When time now >= pauseTime, isPaused becomes true and MovieTexture becomes paused. Absolute time: number of seconds since January 1, 1970, 00:00:00 GMT.

Hint

Usually receives a ROUTEd time value.

Warning

Not supported in VRML97.

SFTime [in, out] stopTime (-∞,∞)

Absolute time: number of seconds since January 1, 1970, 00:00:00 GMT.

Hint

Usually receives a ROUTEd time value.

Warnings

An active TimeSensor node ignores set_cycleInterval and set_startTime events. An active TimeSensor node ignores set_stopTime event values less than or equal to startTime.

SFBool [out] isPaused

IsPaused true/false events are sent when MovieTexture is paused/resumed.

Warning

Not supported in VRML97.

SFBool [out] isActive

IsActive true/false events are sent when playback starts/stops.

SFTime [out] cycleTime

Output field cycleTime.

SFTime [out] elapsedTime

Current elapsed time since MovieTexture activated/running, cumulative in seconds, and not counting any paused time.

Warning

Not supported in VRML97.

SFTime [out] duration_changed

Length of time in seconds for one cycle of movie.

SFBool [ ] repeatS TRUE

Whether to horizontally repeat texture along S axis.

SFBool [ ] repeatT TRUE

Whether to vertically repeat texture along T axis.

SFNode [ ] textureProperties NULL [TextureProperties]

Field textureProperties.

Description

Hints

  • Texture width and height must be power of two.
  • Can contain a single TextureProperties node.
  • Insert Shape and Appearance nodes before adding texture.
  • Provide a Viewpoint that allows a clear view of the MovieTexture so that users can easily see all details.
  • Utilize DEF/USE references for multiple copies of a single MovieTexture video file in order to avoid multiple-download delays, reduce memory requirements, and maintain synchronization.
  • Authors can provide multiple video formats for the same video track, with each source address listed separately in the url field.
  • Player support for MPEG-1 video format is required, other formats are optional.

Warning

  • MovieTexture has containerField='texture' when parent is an Appearance node, otherwise containerField='source' when parent is a Sound node.

Example

MovieTexture

XML Encoding

Classic Encoding

JSON Encoding

Browser Compatibility

Titania X_ITE
yes yes

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