PixelTexture creates a 2D-image texture map using a numeric array of pixel values. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) values in range [0.0, 1.0] for opposite corners of the image.
The PixelTexture node belongs to the Texturing component and its container field is texture. It is available since X3D version 3.0 or later.
SFNode [in, out] metadata NULL [X3DMetadataObject]
Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
SFImage [in, out] image 0 0 0
Defines image: width height number_of_components pixel_values. width and height are pixel count, number_of_components = 1 (intensity), 2 (intensity alpha), 3 (red green blue), 4 (red green blue alpha-opacity).
SFBool [ ] repeatS TRUE
Whether to horizontally repeat texture along S axis.
SFBool [ ] repeatT TRUE
Whether to vertically repeat texture along T axis.
SFNode [ ] textureProperties NULL [TextureProperties]