PixelTexture
PixelTexture creates a 2D-image texture map using a numeric array of pixel values. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) values in range [0.0, 1.0] for opposite corners of the image.
The PixelTexture node belongs to the Texturing component and its container field is texture. It is available since X3D version 3.0 or later.
Fields
SFNode [in, out] metadata NULL [X3DMetadataObject]
Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
SFImage [in, out] image 0 0 0
Defines image: width height number_of_components pixel_values. width and height are pixel count, number_of_components = 1 (intensity), 2 (intensity alpha), 3 (red green blue), 4 (red green blue alpha-opacity).
SFBool [ ] repeatS TRUE
Whether to horizontally repeat texture along S axis.
SFBool [ ] repeatT TRUE
Whether to vertically repeat texture along T axis.
SFNode [ ] textureProperties NULL [TextureProperties]
Field textureProperties.