Titania X3D Editor

Bring Colours to Your Life.

Titania v4.6.2

Bring Colours to Your Life.

X3D Reference



TextureTransform shifts 2D texture coordinates for positioning, orienting and scaling image textures on geometry.

The TextureTransform node belongs to the Texturing component and its container field is textureTransform. It is available since X3D version 3.0 or later.



SFNode [in, out] metadata NULL [X3DMetadataObject]

Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.

SFVec2f [in, out] translation 0 0 (-∞,∞)

Lateral/vertical shift in 2D (s,t) texture coordinates (opposite effect appears on geometry).

SFFloat [in, out] rotation (-∞,∞)

Single rotation angle of texture about center (opposite effect appears on geometry).


Use a single radian angle value, not a 4-tuple Rotation.

SFVec2f [in, out] scale 1 1 (-∞,∞)

Non-uniform planar scaling of texture about center (opposite effect appears on geometry).

SFVec2f [in, out] center 0 0 (-∞,∞)

Center point in 2D (s,t) texture coordinates for rotation and scaling.



  • Order of operations is translation, rotation about center, non-uniform scale about center.
  • Insert Shape and Appearance nodes before adding TextureTransform.


  • Resulting visible effects appear reversed because image changes occur before mapping to geometry.

Browser Compatibility

Titania X_ITE
yes yes

External Links

Cookies and other Technologies

By clicking »Accept« or continuing to use the site, you agree to the use of CREATE3000 and third-party cookies and other similar technologies to enhance your browsing experience, analyze and measure your engagement with our content, and provide more relevant ads on CREATE3000 websites and others. Learn more about cookies. You can withdraw your consent at any time.