TextureTransform shifts 2D texture coordinates for positioning, orienting and scaling image textures on geometry.
The TextureTransform node belongs to the Texturing component and its container field is textureTransform. It is available since X3D version 3.0 or later.
SFNode [in, out] metadata NULL [X3DMetadataObject]
Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
SFVec2f [in, out] translation 0 0 (-∞,∞)
Lateral/vertical shift in 2D (s,t) texture coordinates (opposite effect appears on geometry).
SFFloat [in, out] rotation (-∞,∞)
Single rotation angle of texture about center (opposite effect appears on geometry).
Use a single radian angle value, not a 4-tuple Rotation.
SFVec2f [in, out] scale 1 1 (-∞,∞)
Non-uniform planar scaling of texture about center (opposite effect appears on geometry).
SFVec2f [in, out] center 0 0 (-∞,∞)
Center point in 2D (s,t) texture coordinates for rotation and scaling.