Titania X3D Editor

Bring Colours to Your Life.

Titania v4.6.10

Bring Colours to Your Life.

X3D Reference



ComposedTexture3D defines a 3D image-based texture map as a collection of 2D texture sources at various depths.

The ComposedTexture3D node belongs to the Texturing3D component and its container field is texture. It is available since X3D version 3.1 or later.



SFNode [in, out] metadata NULL [X3DMetadataObject]

Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.

SFBool [ ] repeatS FALSE

Whether to horizontally repeat texture along S axis.

SFBool [ ] repeatT FALSE

Whether to vertically repeat texture along T axis.

SFBool [ ] repeatR FALSE

Whether to vertically repeat texture along R axis.

SFNode [ ] textureProperties NULL [TextureProperties]

Field textureProperties.

MFNode [in, out] texture [ ] [X3DTexture2DNode]

Input/Output field texture.



  • Insert 2^n ImageTexture, PixelTexture or MovieTexture child nodes. The first image is at depth 0 and each following image is at an increasing depth value in the R direction.
  • Can contain a single TextureProperties node.
  • Insert Shape and Appearance nodes before adding texture.

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