PixelTexture3D defines a 3D image-based texture map as an explicit array of pixel values (image field).
The PixelTexture3D node belongs to the Texturing3D component and its container field is texture. It is available since X3D version 3.1 or later.
SFNode [in, out] metadata NULL [X3DMetadataObject]
Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
SFBool [ ] repeatS FALSE
Whether to horizontally repeat texture along S axis.
SFBool [ ] repeatT FALSE
Whether to vertically repeat texture along T axis.
SFBool [ ] repeatR FALSE
Whether to vertically repeat texture along R axis.
MFInt32 [in, out] image [ 0, 0, 0, 0 ]
Image describes raw data for this 3D texture: number of components to the image [0,.4], width, height and depth of the texture, followed by (width x height x depth) pixel values.
SFNode [ ] textureProperties NULL [TextureProperties]