TextureCoordinate4D specifies a set of 4D (homogeneous 3D) texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.
The TextureCoordinate4D node belongs to the Texturing3D component and its container field is texCoord. It is available since X3D version 3.1 or later.
SFNode [in, out] metadata NULL [X3DMetadataObject]
Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
MFVec4f [in, out] point [ ] (-∞,∞)
4-tuples of 4D texture coordinates, either in range [0,1] or higher if repeating.