TextureTransformMatrix3D applies a 3D transformation to texture coordinates.
The TextureTransformMatrix3D node belongs to the Texturing3D component and its container field is textureTransform. It is available since X3D version 3.1 or later.
SFNode [in, out] metadata NULL [X3DMetadataObject]
Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
SFMatrix4f [in, out] matrix 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 (-∞,∞)
Matrix is a generalized, unfiltered 4x4 transformation matrix to modify texture (opposite effect appears on geometry).