Titania X3D Editor

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Titania v3.0.4

It starts with you!

X3D Reference

TextureTransformMatrix3D

TextureTransformMatrix3D

TextureTransformMatrix3D applies a 3D transformation to texture coordinates.

The TextureTransformMatrix3D node belongs to the Texturing3D component and its container field is textureTransform. It is available since X3D version 3.1 or later.

Hierarchy

Fields

SFNode [in, out] metadata NULL [X3DMetadataObject]

Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.

SFMatrix4f [in, out] matrix 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 (-∞,∞)

Matrix is a generalized, unfiltered 4x4 transformation matrix to modify texture (opposite effect appears on geometry).

Description

Hints

  • Order of operations is translation, rotation about center, non-uniform scale about center.
  • Insert Shape and Appearance nodes before adding TextureTransform.

Warning

  • Resulting visible effects appear reversed because image changes occur before mapping to geometry.

Browser Compatibility

Titania X_ITE
yes yes

External Links