BlendedVolumeStyle combines rendering of two voxel data sets into one by blending voxel values.
The BlendedVolumeStyle node belongs to the VolumeRendering component and its container field is renderStyle. It is available since X3D version 3.3 or later.
SFBool [in, out] enabled TRUE
Enables/disables node operation.
SFNode [in, out] metadata NULL [X3DMetadataObject]
Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
SFNode [in, out] renderStyle NULL [X3DComposableVolumeRenderStyleNode]
Input/Output field renderStyle.
SFNode [in, out] voxels NULL [X3DTexture3DNode]
Input/Output field voxels.
SFFloat [in, out] weightConstant1 0.5 [0,1]
WeightConstant1 is used when weightFunction1=CONSTANT
SFFloat [in, out] weightConstant2 0.5 [0,1]
WeightConstant2 is used when weightFunction2=CONSTANT
SFString [in, out] weightFunction1 "CONSTANT" ["CONSTANT", "ALPHA0", "ALPHA1", "TABLE",
Specifies 2D textures used to determine weight values when weight function is set to TABLE.
Do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.