Fields
SFInt32 [in, out] colorSteps 4 [1,64]
Number of distinct colors taken from interpolated colors and used to render the object.
Hints
ColorSteps=1 means no color interpolation takes place, only use orthogonalColor. ParallelColor and orthogonalColor interpolation is in HSV color space for RGB components, linearly for alpha component.
SFBool [in, out] enabled TRUE
Enables/disables node operation.
SFNode [in, out] metadata NULL [X3DMetadataObject]
Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
SFColorRGBA [in, out] orthogonalColor 1 1 1 1 [0,1]
OrthogonalColor is used for surface normals that are orthogonal (perpendicular) to viewer's current location.
Hint
Plane of surface itself is orthogonal to user's view direction.
See Also
SFColorRGBA [in, out] parallelColor 0 0 0 1 [0,1]
ParallelColor is used for surface normals that are orthogonal to viewer's current location.
Hint
Plane of surface itself is parallel to user's view direction.
See Also
SFNode [in, out] surfaceNormals NULL [X3DTexture3DNode]
Input/Output field surfaceNormals.