ToneMappedVolumeStyle specifies that volumetric data is rendered with Gooch shading model of two-toned warm/cool coloring.
The ToneMappedVolumeStyle node belongs to the VolumeRendering component and its container field is renderStyle. It is available since X3D version 3.3 or later.
SFColorRGBA [in, out] coolColor 0 0 1 0 [0,1]
CoolColor is used for surfaces facing away from the light direction.
SFBool [in, out] enabled TRUE
Enables/disables node operation.
SFNode [in, out] metadata NULL [X3DMetadataObject]
Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
SFNode [in, out] surfaceNormals NULL [X3DTexture3DNode]
Input/Output field surfaceNormals.
SFColorRGBA [in, out] warmColor 1 1 0 0 [0,1]
WarmColor is used for surfaces facing towards the light.